n0p's home page
  (http://n0p.8bit.fm) Mirror
I need
your help!

Start > Genesis Plus > Changelog
17.03.2009> +Removed buggy optimizations.
+ Slow/fast videomem autodetect. On fast vidmem alternate uncached render is used.
+ Pause on incoming call.
+ Crop_screen can be set to auto.
+ sound_sem option. Whether to use sound semaphores. "True" works fine on Asus P320, false - on iPaq h2210. Try suitable value yourself.
+ Lots of options can be set from menu. Key/TZ config buttons don't work now.
+ Added "slow motion" button :) 19.01.2009> + Cyclone and DrZ80 memory access optimizations. Speed increase.
+ Render optimizations. Speed increase.
+ Plenty of bugs in sound and square screen mode fixed. Stability increase.
+ Sound now uses semaphores. Stability increase.
+ Square screen autodetect. square_screen option removed.
+ Rewrote screen init. Allows on the fly change of screen orientation.
+ In portrait/square mode it's now possible to choose from scale or crop render mode. crop_screen option.
+ Sound on/off on the fly. Warning: works unstable. Can hang your device.
+ Automatic screen rotation to portrait on emu start. Switches back on exit.
25.12.2008> + Cyclone core updated to latest version.
+ Pressed, but not binded key codes shown.
+ Ability to set diagonal keys.
22.02.2007> + More accurate V-int and H-int handling (from Gens: fixes statusbar glitch in Lemmings)
+ Accurate H-blank timing (from Gens: fixes Lemmings 2, flickering in Out of this world)
+ Six button pad emulation added (sixbuttonpad option)
+ Tapzones number can be set to 6 or 9. (tapzones option)
- DMA timing removed as it doesn't work properly now (Legend of Galahad works fine though, strange)
14.02.2007> + VDP Busy hack and DMA Timing don't mess with each other. (fixes Legend of Galahad)
+ ZBUS read hack from PicoDrive by Notaz. (fixes Time Killers)
+ VRAM Color update now always sets color 0 with border color (fixes some color glitches in Legend of Galahad, Out of this world, Mortal Combat)
12.02.2007> + EEPROM SRAM support (copypasted from PicoDrive by Notaz, tested on Megaman: The Wily Wars)
+ VDP sprite collision code added (Strider 2 works)
+ SaveStates improved (M68K OSP and SN76496 incuded - Comix Zone now saves/loads fine)
+ Typo in membnk.c fixed (was 0xC0000 instead of 0xC00000) (fixes Kings Bounty, Altered Beast)
+ Strange VDP Hack (skip some cycles on VRAM writes when not in h-blank - that's only my guess, but it fixes Chaos Engine).
+ GamePad i/o fixed (DecapAttack works)
+ Pattern cache updated once per scanline, as it used to be from the start. (fixes sprite corruption in Road Blasters, Devil Hunter Yohko).
30.01.2007> + PAL support, speedups, DMA timing fix by Notaz, country autodetect.
15.01.2007> + Included Notaz's changes to FM core.
26.12.2006> + Bugfix: Hangup on Genesis mode change.
24.12.2006> + llsfilter option
+ Speed hacks
17.12.2006> + Options: fastsound, savefolder, configfolder
- Autoframeskip always on bug removed (at last)
+ Internal DAC handler
+ Some render changes
03.12.2006> + Cyclone 0.00861
- autoframeskip always on bug removed
+ H-counter is more correct
25.09.2006> + Added frameskip=auto option.
+ Now uses latest DrZ80 core from Reesy DrMD.
04.08.2006> + Switched back to Cyclone 0.0084.
28.07.2006> + Using Cyclone 0.0086.
+ Better DrZ80 support.
+ External files gzipped to preserve space.
12.05.2006> + Cyclone compatibility improooved - included Notaz changes and compiled with GCC 4.1.1
10.04.2006> + Portrait mode.
+ Various optimizations.
+ Now using gsGetFile.dll for file open dialog.
+ Better timesync.
22.03.2006> Added DrZ80 core (taken from PicoDriveN (by Notaz) sources).
SaveStates format changed to be compatible between cores.
SaveStates and SRAM files are now compressed to preserve space.
Toolbars changed. More options.
Added Per-Game settings.
Added conf options for tap zones.
...and maybe some other changes.
03.03.2006> Initial release.